Beautiful Imagination
Become Reality!

Beautiful Imagination
Become Reality!

We are Shinta VR

The First & Leading Virtual Reality Company In Indonesia That Uses VR/AR/MR Technology To Deliver Your Beautiful Imagination Into Reality

Our Specialty

eSport

Video 360

VR/AR/MR for Corporate Project

News Media

Interactive Games & Digital Instalation

Key Members

AKIRA SOU

Co-Founder

After graduating from Waseda University with a degree in Computer Science, Akira worked as a systems engineer team leader at NTT Data. Interested in VR, he organized many VR events in Japan. After retiring from NTT DATA, he met Andes in Jakarta through Facebook. He firmly believes the future of VR and founded Shinta VR in Jakarta.

ANDES RIZKY

Co-Founder

Andes graduated from University of Indonesia with a degree in Physics (Condensed matter and material physics). He started to dive in VR technology because it combines fine art and basic technology which is familiar for him. Andes started to build a VR team and make some VR content projects for corporation since 2015. He met Akira who has the same vision for VR, and founded Shinta VR together.

ANDREW STEVEN PUIKA

Chief Technology Officer

Andrew studied Virtual Reality at RWTH Aachen University in Germany. His VR research is about natural interaction method, where he strives to make interaction in VR more natural by combining human modalities. His vision is to make VR as a channel to improve the learning experience as it is more fun and engaging. After finishing his study, He met Andes in Jakarta and they discussed about the future of VR. Motivated and inspired by the discussion, Andrew takes action to realize his vision with Shinta VR.

Numbers

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News

Quality of Indonesian Educational Technology

Published 15 January 2020, 17:31
The quality of a country's education is the responsibility of many parties. Starting from the family to the government. The diversity of issues and challenges that are changing every era requires working together to adapt and move forward. One of the steps of Millealab Shinta VR and Pustekkom K...

Millealab Effective Technology for Education

Published 17 January 2020, 03:45
What is needed by a country to create technological innovation in the education sector apparently does not stand on its sophistication. For the world of education, technology must be a bridge between all the elements involved. Solve problems effectively and efficiently. An interesting presentation...

Clients & Partners

Clients

Partners

Product

MINDVOKE is VR eSports Multiplayer Games that Drown You into Anarchy of Surreal Mind.

VR education platform where you can create VR content to be enjoyed immersively. Welcome to the future of education!

Contact

contact@shintavr.com
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