Beautiful Imagination
Become Reality!

Beautiful Imagination
Become Reality!

We are Shinta VR

The First & Leading Virtual Reality Company In Indonesia That Uses VR/AR/MR Technology To Deliver Your Beautiful Imagination Into Reality

Our Specialty

eSport

Video 360

VR/AR/MR for Corporate Project

News Media

Interactive Games & Digital Instalation

Key Members

AKIRA SOU

Co-Founder

After graduating from Waseda University with a degree in Computer Science, Akira worked as a systems engineer team leader at NTT Data. Interested in VR, he organized many VR events in Japan. After retiring from NTT DATA, he met Andes in Jakarta through Facebook. He firmly believes the future of VR and founded Shinta VR in Jakarta.

ANDES RIZKY

Co-Founder

Andes graduated from University of Indonesia with a degree in Physics (Condensed matter and material physics). He started to dive in VR technology because it combines fine art and basic technology which is familiar for him. Andes started to build a VR team and make some VR content projects for corporation since 2015. He met Akira who has the same vision for VR, and founded Shinta VR together.

ANDREW STEVEN PUIKA

Chief Technology Officer

Andrew studied Virtual Reality at RWTH Aachen University in Germany. His VR research is about natural interaction method, where he strives to make interaction in VR more natural by combining human modalities. His vision is to make VR as a channel to improve the learning experience as it is more fun and engaging. After finishing his study, He met Andes in Jakarta and they discussed about the future of VR. Motivated and inspired by the discussion, Andrew takes action to realize his vision with Shinta VR.

Numbers

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News

Millealab and SEAMOLEC will conduct an offline training for teachers on 20th 21th April 2019

Published 11 April 2019, 05:14
Millealab and SEAMOLEC will conduct an offline training for teachers on 20th-21th April 2019.  Indonesian teachers have great capability to adapt with new technology if we create easy way to enter and learn about it.  In this training, teachers can learn how easy Virtual technology is, a...

7 Reasons current VR AR technology is succeeding for consumer and enterprise

Published 11 April 2019, 04:59
Why current VR & AR technology is succeeding for consumer and enterprise 1. HMD sales: True consumer VR was off to a slow start, but year after year the market has grown and there is now an install base of over 7 million users  2. True VR has until now been very user unfriendly: high cost...

Clients & Partners

Clients

Partners

Product

MINDVOKE is VR eSports Multiplayer Games that Drown You into Anarchy of Surreal Mind.

VR education platform where you can create VR content to be enjoyed immersively. Welcome to the future of education!

Indonesia-born Virtual Youtuber

Contact

contact@shintavr.com
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