Beautiful Imagination
Become Reality!

Beautiful Imagination
Become Reality!

We are Shinta VR

The First & Leading Virtual Reality Company In Indonesia That Uses VR/AR/MR Technology To Deliver Your Beautiful Imagination Into Reality

Our Specialty

eSport

Video 360

VR/AR/MR for Corporate Project

News Media

Interactive Games & Digital Instalation

Key Members

AKIRA SOU

Co-Founder

After graduating from Waseda University with a degree in Computer Science, Akira worked as a systems engineer team leader at NTT Data. Interested in VR, he organized many VR events in Japan. After retiring from NTT DATA, he met Andes in Jakarta through Facebook. He firmly believes the future of VR and founded Shinta VR in Jakarta.

ANDES RIZKY

Co-Founder

Andes graduated from University of Indonesia with a degree in Physics (Condensed matter and material physics). He started to dive in VR technology because it combines fine art and basic technology which is familiar for him. Andes started to build a VR team and make some VR content projects for corporation since 2015. He met Akira who has the same vision for VR, and founded Shinta VR together.

ANDREW STEVEN PUIKA

Chief Technology Officer

Andrew studied Virtual Reality at RWTH Aachen University in Germany. His VR research is about natural interaction method, where he strives to make interaction in VR more natural by combining human modalities. His vision is to make VR as a channel to improve the learning experience as it is more fun and engaging. After finishing his study, He met Andes in Jakarta and they discussed about the future of VR. Motivated and inspired by the discussion, Andrew takes action to realize his vision with Shinta VR.

Numbers

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News

4 Ways To Successfully Manage Your Brand through MR AR

Published 28 March 2018, 10:03
We actually live in mixed reality (MR), and what our human eyes see is now reinforced by what technology can be shown to us. Just as virtual reality (VR) opens up a new world of opportunities for brands to engage with consumers in new and interesting ways, so too will a mixture of reality (MR) ...

SHINTA VR participates in Telkom Craft Indonesia 2018

Published 28 March 2018, 09:52
PT Telkom Indonesia Tbk officially opened the 2018 Telkom Craft Indonesia exhibition by presenting 400 UMKM players assisted by Telkom throughout Indonesia. Telkom Craft Indonesia is an annual exhibition of typical archipelago products that is displayed openly at the Jakarta Convention Center on Th...

Clients & Partners

Clients

Partners

Product

MINDVOKE is VR eSports Multiplayer Games that Drown You into Anarchy of Surreal Mind.

VR education platform where you can create VR content to be enjoyed immersively. Welcome to the future of education!

Indonesia-born Virtual Youtuber

Contact

contact@shintavr.com
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