How AI, VR and AR will Change Your Business Organization

Published 24 January 2018, 11:49

Amid the wave of hype surrounding new technology, three specific trends show the potential to help businesses change the way they operate, according to a series of research citations published by CompTIA. For various levels, artificial intelligence (artificial intelligence / AI), blockchain, virtual reality (VR) and augmented reality (AR) become more prominent technologies in the operations of digital organizations.

 

While VR has the greatest awareness among companies that know the trend (74 percent of respondents), the blockchain has the biggest impact at this time (43 percent). AI is set to become a trend, but today is not as usual as expected.

 

CompTIA surveyed 700 business professionals in US companies to measure awareness and use of AI, blockchain, VR and AR. An overview of the report, word for word from CompTIA, you can follow below. Full reports are available on the official CompTIA website, and VRFocus will be constantly updated with all the latest trends for VR and AR in the corporate sector.

 

Artificial intelligence
One in four companies uses AI regularly. More than half of today's users have implemented AI in machine learning on the Internet regarding Things Implementations and IT infrastructure. As Robinson notes, "Components such as firewalls and routers are now enhanced with AI functionality, especially because software-defined networks are becoming more common." Early adopters also used AI in virtual assistants (52 percent of current AI users); as a suggestion in the workflow tool (52 percent); in process and task automation (48 percent); and as a natural language interface for workplace tools (44 percent).

 

Blockchain
Early adopters of the blockchain used it to confirm digital identity or maintain an audit trail for compliance. In fact, 52 percent of the companies surveyed mentioned greater security as drivers to consider the blockchain. General business practices such as asset management and contract agreements can also benefit from blockchain, which has the potential to eliminate layers that are not needed to streamline this process. The company also explores the use of blockchain for distributed data storage.

 

Virtual Reality and Augmented Reality
Because both VR and AR are mature, both are likely to join in applications that are under the "mixed reality" label, according to Robinson. At present, one in five companies has an ongoing VR / AR initiative, while a slightly higher percentage (23 percent) says they are experimenting with VR / AR pilots. The most common use now is in employee training, which was quoted by 62 percent of early adopters. Interestingly, half of the early adopters used VR / AR in customer involvement. Other initial uses include virtual meetings (47 percent), R & D simulations (45 percent) and information at work - providing information to employees when they are involved in an assignment (43 percent).

Recent Post

Top VR Marketing 2018 No. 10 - Rinnai America Water Heater Installation

Published 21 March 2019, 15:46

VR explosion in China

Published 17 November 2017, 06:51

VR for Rehabilitation and Sports

Published 20 November 2017, 06:47

VR Investment Rises in the Entertainment Sector

Published 21 November 2017, 06:43

Virtual Youtuber Maya Putri Featured on INCG Magazine Issue 38

Published 21 March 2019, 10:38
SUBSCRIBE NEWSLETTER
Copyright © 2019. SHINTA VR

Ruko Tematik N32, Curug Sangereng, Kelapa Dua, Tangerang, Banten 15810
021-22229631