eSportsVR: ESL & Oculus Organize eSports' VR League ’3rd Season

Published 05 March 2019, 08:19

VR League, the first officially recognized esports VR organizer, is once again back for another round of pro-level competitive VR games. Last year's tournament culminated in a thrilling battle between the most talented players Onward when the team struggled to the last second for the main title. For the third season, ESL & Oculus provide their competitive VR starter series.

With Season 3, the VR League mixes their list of games, introduces the gravityless Ready At Dawn shooter, Echo Combat and jetpack arcade shooter, Space Junkies from Ubisoft on the list, which will serve as a substitute for Survios Sprint Vector and Insomniac Games' The Unspoken which was removed from this year's competition. Along with new games, the VR League also offers more of their weekly cup broadcasts in Europe and North America, all of which peak with the final inn of people in Leicester, England at the historic Haymarket Theater.

"2019 will be an extraordinary year for VR games with the launch of Oculus Quest and Season 3 & 4 of the VR League," said Christopher K. McKelvy, head of sports at Oculus. "This year will be Oculus's biggest investment in esports. We add new games, more broadcasts, and a larger collection of prizes. "

The competition officially began yesterday in Katowice, Poland when the top teams at Echo Arena and Onward faced off in the season final rematch 2 years ago during Oculus Connect 5. You can see Season 3's full broadcast schedule here.

Of course, bigger competition means a more impressive prize. This year the VR League offers the largest amount, offering a total prize of $ 250,000 USD; $ 130,000 more than last year.

Apart from its short existence, support from ESL and Oculus has cemented VR League as one of the leading organizers now in VR esports, giving viewers the opportunity to watch professional-level VR gameplay through ESPN-quality broadcasts. If VR consumers have the opportunity to permanently plant themselves in the esports arena, it will require the efforts of bold organizations such as the VR League to open the road and build a foundation.

With the release of the Oculus Quest headset, which is rumored to be imminent, it will be interesting to see how Oculus and ESL integrate standalone headsets into their ranks. Standalone technology will not only make live events less complicated, but entry-level price points can drastically increase the pool of potential competitors by introducing a wave of new VR owners who patiently wait for a more comfortable headset solution.



Copyright © 2020. SHINTA VR

Bizxpress Building
50, Jl. H. Agus Salim
Jakarta, 10340