Augmented reality-past, present, future

Published 11 September 2019, 20:48

Augmented reality is a view of the real physical world where elements are enhanced by computer-generated input. This input ranges from sound to video, graphics to GPS overlays and more. The first concept of augmented reality takes place in Frank L. Baum's novel written in 1901. It is called “character marker”. Today, augmented reality is real and not a science fiction concept.

A brief history of augmented reality
Augmented reality was first achieved in 1957 by a cinematographer named Morton Heig. He discovered Sensorama, which provides the audience with vision, sound, vibration and fragrance. Of course, this is not computer controlled, but it is the first example of an effort to add data to the experience.

Later, in 1968, Ivan Sutherland, an American computer scientist and early Internet influencer, created a head-mounted display as a kind of window into the virtual world. Due to the technology used at that time, the present invention was not practical for mass use.

In 1975, American computer artist Myron Krueger developed the first “virtual reality” interface in the form of “Videoplace” that allows users to manipulate and manipulate virtual objects in real time.

Steve Mann, a computer photography researcher, provided computing that could be used worldwide in 1980.

Of course, this wasn't "virtual reality" or "augmented reality" because Jaron Lainer created virtual reality in 1989 and Boeing's Thomas P Caudell created the phrase "augmented reality" in 1990.

The first properly functioning AR system was probably developed by Louis Rosenberg in 1992 at the USAF Armstrong's Research Lab. This is called Virtual Fixtures and is a very complex robot system. In the early 90's, this expands sensory information in the workspace and improves human productivity.

From here to today, there are many other breakthroughs in augmented reality. The most famous ones are:

Blue Thomas developed an outdoor mobile AR game called ARQuake in 2000
ARToolkit (design tool) is available in Adobe Flash in 2009
Google announced an open beta version of Google Glass (a variety of successful projects) in 2013
Microsoft announced support for augmented reality and augmented reality headset HoloLens in 2015
Augmented reality (current)
Augmented reality is achieved through various innovations. This can be implemented alone or with each other to create augmented reality. They include:

Common hardware components-processor, display, sensor, input device. Smartphones typically include a processor, screen, accelerometer, GPS, camera, microphone, etc. and all the hardware needed for an AR device.
Screen-monitors can really display AR data, but capture from optical projection systems, head mounted screens, glasses, contact lenses, HUD (heads up view), virtual retina screens, EyeTap (such as changing devices) environments And replaced with computer-generated rays, spatial augmented reality (using normal projection techniques instead of SAR-displays) and handheld displays.
Sensors and input devices include GPS, gyroscope, accelerometer, compass, RFID, wireless sensor, touch recognition, voice recognition, eye tracking, and peripherals.
Most software-AR development involves developing software that takes advantage of hardware features. There is already an Augmented Reality Markup Language (ARML) that is used to standardize the virtual reality XML grammar. There are several software development kits (SDKs) that also provide a simple environment for AR development.

SUBSCRIBE NEWSLETTER
Copyright © 2019. SHINTA VR

Ruko Tematik N32, Curug Sangereng, Kelapa Dua, Tangerang, Banten 15810
021-22229631