VR/AR : The moment is now! Immersive Experience Industry

Published 15 October 2019, 13:37

Andrew Puika, CTO of Shinta VR, shared experiences and developments in the world of multimedia technology to the students of Binus Alam Sutera Kampus. Especially VR / AR technology that has been widely used by several companies as an educational medium to promotional media such as B2B Service for VR simulation training, VR / AR Gimmick Marketing, etc.

This year's Shinta VR has several superior products including VR in the Millealab education world, VR has also penetrated social media such as virtual Maya Maya YouTuber, and of course also in the MindVoke multiplayer game industry.

VR and AR technology in Indonesia has enormous potential to progress and develop in the future.


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