Disruption of the VR Industry in the World of Education

Published 13 January 2020, 14:41

One case study that Millealab is a disruption of the VR industry in the education world is when we train teachers from SMKN 1 Sragen.
By using a mini PC alone, you can smoothly create your own VR content.

When many people say VR is expensive and exclusive technology. We answer No! Millealab has proven that VR is a technology that can be used by everyone, especially in the field of education.

We have broken down barriers that make VR feel exclusive to education. Yai

With Millealab, without coding, without sophisticated computers, without expensive costs VR becomes a disruption in the world of education!

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