SHINTA VR MADE IT TO TinC BATCH FIFTH

Published 18 October 2020, 13:38

Telkomsel is here to collaborate through the Telkomsel Innovation Center (TinC) which focuses on developing a digital innovation ecosystem. By becoming one of the Telkomsel families, Millealab as one of Shinta VR business unit, can work together with the Telkomsel business unit to jointly develop Educational Technology Virtual Reality (VR) Based.

The benefits of VR media will certainly make learning more interesting, innovative, and provide more imagination in the learning process of students. The use of Virtual Reality in the teaching process is also able to improve cognitive, affective, and psychomotor abilities at the same time, VR has been shown to be able to create significant teaching achievements.

By using this technology, Student's concentration level can be increased to six times compared to conventional methods. According to Andes Rizky Co-Founder of Shinta VR, Millealab has thousands of assets and hundreds of ready-to-use VR templates. And the benefits of using Millealab are that it enables teachers to:
- Creating a testing system using Virtual Reality so that it can measure the level of cognitive and affective understanding of students simultaneously.
- Create Virtual Reality content using a simple computer, up to a minimum of 2GB RAM

In addition, Millealab also has access to well-known mentors in the business and technology fields so that it can be faster in educating VR in education, especially in Indonesia.

Through this program, Millealab also gets the opportunity to funds access which helps to continue this development as best as possible.

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