Since its establishment in 2016, SHINTA VR has conducted in-depth research on other impacts of Virtual Reality. Research results concluded that SHINTA VR decided to develop EdTech (Education Technology) products based on Virtual Reality. As a result, in 2019, SHINTA VR initiated MilleaLab to spread good impacts on the education sector in Indonesia. MilleaLab is enforcing education stakeholders to create even better quality education.
MilleaLab, an all-in-one Virtual Reality platform, is integrated with current educational practices in Indonesia. When this article was published, MilleaLab had reached more than 20,000 users, collaborated with more than 1,500 schools, and produced more than 5,200 trained educators. Of course, this is not a tiny number, considering that MilleaLab only gained three years of implementation in Indonesia. This fact is due to one of the factors that MilleaLab’s features make it easy for educators, in addition to the impact of Virtual Reality as learning motivation.
MilleaLab as Education Technology
The MilleaLab platform has two applications: MilleaLab Creator and MilleaLab Viewer. The teachers use MilleaLab Creator as a productive application for creating learning content. Then, the students will see the output, the learning content in the MilleaLab Viewer application, via a smartphone inserted into the VR headset. By that procedure, the teachers can freely explore creating interactive learning content based on Virtual Reality with no restrictions.
In addition, MilleaLab Creator’s features increase teachers’ interest in creating delightful learning content with no limit. One of the features available is the 3D Assets which makes it the teachers get easier in making the content. MilleaLab has prepared thousands of 3D assets that can be used and accessed freely. Another advantage is the teachers can also submit assets to MilleaLab team. The teachers can drag and drop 3D assets based on their learning needs, so they create the content like playing games.
Furthermore, there is a content-sharing feature for the teachers. So, any teacher who wants to collaborate may create learning content with another fellow teacher. This feature increases teachers’ enthusiasm and creativity. They can exchange ideas or exchange content. The teachers don’t need to worry about losing learning content because the content will be stored in MilleaLab Creator even if the internet connection is offline. MilleaLab has an autosave feature to save every (custom minute) automatically.
Meanwhile, in MilleaLab Viewer, students can access it semi-offline. MilleaLab Viewer users need an internet network when accessing content for the first time. However, when it took several times, no network was required. The accessed content will save automatically. The students don’t need to worry since there wasn’t any VR headset because they can access MilleaLab Viewer through 3 modes: VR mode, 360º mode, and non-gyro mode. The students still follow their learning activities, even if they don’t use a VR headset.
Read Manifesting SHINTA VR: From Community to Company
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