To know the definition of Virtual Reality is really simple, you just need go through search engine, looking for “virtual reality definition” and boom, dozens of articles and official definitions will appear in seconds. But, is that it? I’m pretty sure by only knowing the definitions, it doesn’t tells us the benefits, how to implement it, and what is the effects for other industries, yet. Right ?
Well, rather than you’d find the keywords one by one, we wrap them up for you:
What is VR?
Virtual Reality (VR), is a computer-generated concept in a 3D artificial environment that you can experience while using googles and a controller. These devices equipped with a motion sensor & eye tracker, so it can read your eye and body movements. In this 3D environment, you can have a (superb) realistic experiences.
In what areas can VR be implemented?
In many fields (actually its almost all fields). As we already know, games. Or education like what Millealab are doing, in the Health Sector, in Training, Entertainment, Aviation Sector , in Restaurants, to implementation during the pandemic.
Benefits of implementing VR
Education, as one of the fields that applies VR into its learning process, so far provides practical learning experiences that can significantly increase students’ knowledge. According to Edgar Dale’s Cone of Experience theory, people remember 10% of the material they read, 20% of the information they hear, and 90% of what they do and experience. VR interactivity allows students to see, hear and do activities in the same place.
Although this technology is usually associated with gaming, it is increasingly become used in the education sector as well. VR technology shifts the learning process from passive to active, enabling students to interact with content and practice their knowledge in real-time conditions. Experiential learning leads to better understanding, improves knowledge recall, and strengthens retention. Immersive and interactive experiences stimulate student motivation and increase their level of engagement, which is a fundamental factor in achieving learning goals.
Millealab is great example for this. This cloud computing-based VR platform is designed for education, all educators can operate easily without coding, with medium to low spec computers, integrated with the cloud which makes the storage process very fast, and going light with the budget.
The most interesting feature is, this platform is scalable. Where educators can measure and develop by creating VR-based learning content according to learning objectives, by themselves.
On training, many Air Forces apply VR in their training. Of course, VR offers safety, efficiency, and flexibility. According to one of the sources, Rhodes, Head of the 627th Logistics Readiness Squadron, “We can change the size of the vehicle, transmission – automatic or manual – in rainy, snow, daytime, night conditions, to slippery road conditions or not,” he said. “Overall, we can get a lot done in VR simulations.”
In Food & Beverages field, Have you ever heard of virtual hotel room tours that have been implemented by several online travel agents? Now this feature is also being implemented in restaurants! By this, you absolutely able to make this one of your Unique Selling Points 🙂 You can show the menu through VR, demonstrate the safety steps the chef takes when cooking, and invite guests to peek at the process of cleaning the restaurant, the seating area, and other parts of the restaurant, which in my opinion will be very important to reassure guests during or after this pandemic.
When you show that your guests can enjoy great food PLUS an extraordinary experience, you give them the right reason to visit your restaurant over others, right? : D
-Virtual Reality (VR) creates immersive artificial worlds that seem very real, through the use of technology.
-Through VR display, users can look up, down, or in any direction (360 degrees) as if you really are in the immervise world.
-VR has many benefefits, apart from entertainment and games, VR can be implemented on Education, Health, Training, Food & Beverages, etc.
Next, we will discuss how VR can produce a 3D avatar that is exactly as you, in the shortest possible time. Stay tune for next week’s article, OK! : D